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NEW QUESTION: 1
When designing wireless networks, one strategy to consider is implementing security mechanisms at all layers of the OSI model. Which of the following protection mechanisms would protect layer 1?
A. Enabling strong encryption
B. Hardening applications
C. Employing firewalls
D. Limit RF coverage
Answer: D
NEW QUESTION: 2
Refer to the exhibit. R1 has an OSPF path to R2 and R3 for 10.1.0.0/24but R1 has a routing entry for 10.1.0.0/24 from only one router at a time. Which option is the most likely cause?
A. The R1 maximum path is set to 1.
B. R2 has a higher administrative distance.
C. R2 is using an offset list.
D. R2 is using a filter list
Answer: A
NEW QUESTION: 3
For this question, refer to the Mountkirk Games case study.
Mountkirk Games wants to set up a real-time analytics platform for their new game. The new platform must meet their technical requirements. Which combination of Google technologies will meet all of their requirements?
A. Cloud Pub/Sub, Compute Engine, Cloud Storage, and Cloud Dataproc
B. Cloud SQL, Cloud Storage, Cloud Pub/Sub, and Cloud Dataflow
C. Cloud Dataflow, Cloud Storage, Cloud Pub/Sub, and BigQuery
D. Container Engine, Cloud Pub/Sub, and Cloud SQL
E. Cloud Dataproc, Cloud Pub/Sub, Cloud SQL, and Cloud Dataflow
Answer: C
Explanation:
A real time requires Stream / Messaging so Pub/Sub, Analytics by Big Query.
Ingest millions of streaming events per second from anywhere in the world with Cloud Pub/Sub, powered by Google's unique, high-speed private network. Process the streams with Cloud Dataflow to ensure reliable, exactly-once, low-latency data transformation. Stream the transformed data into BigQuery, the cloud-native data warehousing service, for immediate analysis via SQL or popular visualization tools.
From scenario: They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics.
Requirements for Game Analytics Platform
* Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow SQL queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
* Use only fully managed services
References:
https://cloud.google.com/solutions/big-data/stream-analytics/